Real Time rendering

Results: 109



#Item
101Graphics hardware / GPGPU / Medical physics / 3D imaging / Video cards / Beamforming / Volume rendering / CUDA / Volumetric display / Medicine / Imaging / Computer hardware

1258 IEEE TRANSACTIONS ON MEDICAL IMAGING, VOL. 32, NO. 7, JULY 2013 GPU-Based Real-Time Volumetric Ultrasound Image Reconstruction for a Ring Array

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Source URL: www-kyg.stanford.edu

Language: English - Date: 2013-06-20 13:58:13
102Imaging / Virtual reality / Shading / Rendering / Graphics pipeline / Supersampling / Pixel / Computer graphics / 3D computer graphics / Image processing

Beyond Programmable Shading 2010 Decoupled Sampling for Real-Time Graphics Pipelines Jonathan Ragan-Kelley, MIT CSAIL Jaakko Lehtinen, Jiawen Chen, MIT CSAIL Michael Doggett, Lund University

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Source URL: bps10.idav.ucdavis.edu

Language: English - Date: 2010-07-29 09:05:02
103Rendering / OptiX / Shading / Rasterisation / ACM SIGGRAPH / Computing / Optics / 3D computer graphics / Virtual reality / Imaging

Beyond Programmable Shading Course ACM SIGGRAPH 2010 Surveying Real-Time Rendering Algorithms Beyond Programmable Shading

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Source URL: bps10.idav.ucdavis.edu

Language: English - Date: 2010-08-13 13:31:12
104Shader / Ambient occlusion / SSAO / Shading / 3D computer graphics / Rendering

Beyond Programmable Shading Course ACM SIGGRAPH 2010 DirectCompute Use in Real-Time Rendering Products Chas. Boyd

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Source URL: bps10.idav.ucdavis.edu

Language: English - Date: 2010-07-30 10:22:42
105Mixed reality / Computer graphics / 3D computer graphics / Nature / Human–computer interaction / Simulation / Computer animation / Eurographics / Rendering / User interface techniques / Virtual reality / Reality

Real-Time Virtual Characters for VR/AR applications COURSE ORGANIZER Nadia Magnenat-Thalmann, Professor MIRALab, University of Geneva

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Source URL: dimacs.rutgers.edu

Language: English - Date: 2003-04-29 12:46:19
106Photon mapping / Precomputed Radiance Transfer / Light field / Rendering / Ambient occlusion / Radiosity / Radiance / Path tracing / Global illumination / 3D computer graphics / Computer graphics / Imaging

To appear in the High Performance Graphics 2011 conference proceedings Real-Time Diffuse Global Illumination Using Radiance Hints Georgios Papaioannou∗ Athens University of Economics and Business

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Source URL: graphics.cs.aueb.gr

Language: English - Date: 2013-09-14 08:29:46
107Data types / Primitive types / Memory management / Scripting languages / Maya Embedded Language / Pointer / Reference / Game engine / Scene graph / Computing / Software engineering / Computer programming

Gluing Things Together Scheme in the Real-time CG Content Production Shiro Kawai Square USA Inc. Abstract Cutting-edge 3D real-time rendering is where programmers

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Source URL: practical-scheme.net

Language: English - Date: 2011-11-08 03:46:33
108Bidirectional reflectance distribution function / Optics / Remote sensing / Texture mapping / Rendering / Electromagnetic radiation / Physics / Atomic /  molecular /  and optical physics / 3D computer graphics / Astrophysics / Radiometry

Homomorphic Factorization of BRDFs for High-Performance Rendering Michael McCool ♦ Anis Ahmad ♦ Jason Ang University of Waterloo A 1418-triangle model rendered at real-time rates (over 100 fps at 800 × 600). From l

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Source URL: www.jasonang.com

Language: English - Date: 2010-04-14 15:36:08
109Texture mapping / Virtual reality / Rendering / Shadow mapping / Shadow volume / Cube mapping / Algorithm / Normal mapping / Microsoft Direct3D / Computer graphics / Shading / 3D computer graphics

Part II Maximising the Quality and Performance of A Real-time Interactive Rendering System

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Source URL: upetd.up.ac.za

Language: English - Date: 2012-09-25 04:50:05
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